24 Nov 2009
Them Crooked Vultures: Them Crooked Vultures
Right enough of my geekery...for now - on to some music.
This is the 'debut' (& I use the term very loosely for these guys - it's an epic super-group consisting of Mr John-Paul Jones, Mr Josh Homme & Mr David Grohl, from; Led Zeppelin, Queens of the Stone Age & Foo Fighters respectively.
It certainly excited me when I first heard about them a couple months back & even the short minute long Youtube vids they previewed helped.
Their sound is heavy enough to sound like old-fashioned QotSA (the Songs for the Deaf era - which also coincidentally featured Grohl on drums!) but is definitely catchy as well.
They released their album a full week before it was due for general release, on their Youtube channel & there are already 3 stand-out tracks for me - the tracks grow & there are hints of the associated bands (especially the Foo's) & I really would put them at the top (well equal top really) of my must-see-live list! (the other is of course my band of 2008 & 2009 - Silversun Pickups).
I would definitely have a listen to their Youtube version before buying, as I don't necessarily think it will have the universal appeal of say Foo Fighters, but definitely worth a blast. My top tracks are:
Grohl on drums = win
This is the 'debut' (& I use the term very loosely for these guys - it's an epic super-group consisting of Mr John-Paul Jones, Mr Josh Homme & Mr David Grohl, from; Led Zeppelin, Queens of the Stone Age & Foo Fighters respectively.
It certainly excited me when I first heard about them a couple months back & even the short minute long Youtube vids they previewed helped.
Their sound is heavy enough to sound like old-fashioned QotSA (the Songs for the Deaf era - which also coincidentally featured Grohl on drums!) but is definitely catchy as well.
They released their album a full week before it was due for general release, on their Youtube channel & there are already 3 stand-out tracks for me - the tracks grow & there are hints of the associated bands (especially the Foo's) & I really would put them at the top (well equal top really) of my must-see-live list! (the other is of course my band of 2008 & 2009 - Silversun Pickups).
I would definitely have a listen to their Youtube version before buying, as I don't necessarily think it will have the universal appeal of say Foo Fighters, but definitely worth a blast. My top tracks are:
Track 1: No One Loves Me & Neither Do I
Track 2: Mind Eraser, No Chaser
Track 5: Elephants
Track 6: Scumbag Blues
Grohl on drums = win
Xplay/G4 - who?
So why use the style of X Play?! Here's what I've perused from Wiki about it:
The video game reviews on X-Play use a five-point rating scale, based on such factors as graphics, sound, gameplay, and playability (i.e. replay value). On X-Play's original TechTV homepage, the ratings system was broken down in the following way:
* 1 - Hated it. Do not buy this game. Not even worth the bargain bin. Run from it. Escape!! Escape!!
* 2 - Alright. These games are fun, with some good points, but nothing special. There's definitely a few specific things holding this game back. Wait until the price comes down or pick it up as [a] renter to check out some of the things it does right.
* 3 - Good. Fun to play, pretty solid titles, with a few minor flaws. Most games will probably fall into this category. They're the games that if you like the genre, or liked other similar titles, you might consider giving it a good look. Otherwise, you might not be into it.
* 4 - Very good. Games that are at the top of all our lists, but are missing that strange intangible aura of perfection, and unfortunately that's keeping them from getting in the realm of the almighty five.
* 5 - Near perfect/perfect. If you're a true player, these games will undoubtedly be in your collection, or at the very least you'll have played them until the cartridges and CDs melted. If a game gets a 5, and you like the genre, you should buy.
The hosts (Adam & Morgan) also explained why they use a 5-point ratings system, rather than a 10- or even 100-point scale:
Morgan: Our system is better because it recognizes that scores are broad generalizations.
Adam: For example, a popular web site gave Mobile Suit Gundam: Crossfire a score of 3.0 out of 10. They gave Torino 2006 a 3.9. What is the difference?
Morgan: Both games suck, all the score is gonna be able to communicate to you is that the game is bad. If you want more nuance on the suckage, you have to actually go and read the review. See, in a 10-point scale, everything under 5 just means 'this game ain't worth buying', so there's no real difference.
Adam: And there's no real nuance to a score difference of two- or three-tenths of a point. Our scores at least give sweeping generalizations for you to use as a guide.
It's the rating system I'm used to & have been using them as a guide since I started listening to podcasts! Hence why 1-5*s rather than anything else.
Six out.
PS I don't always agree with X Play...Football games for example - or soccer as they call it - they're never happy with any 'soccer' games.
The video game reviews on X-Play use a five-point rating scale, based on such factors as graphics, sound, gameplay, and playability (i.e. replay value). On X-Play's original TechTV homepage, the ratings system was broken down in the following way:
* 1 - Hated it. Do not buy this game. Not even worth the bargain bin. Run from it. Escape!! Escape!!
* 2 - Alright. These games are fun, with some good points, but nothing special. There's definitely a few specific things holding this game back. Wait until the price comes down or pick it up as [a] renter to check out some of the things it does right.
* 3 - Good. Fun to play, pretty solid titles, with a few minor flaws. Most games will probably fall into this category. They're the games that if you like the genre, or liked other similar titles, you might consider giving it a good look. Otherwise, you might not be into it.
* 4 - Very good. Games that are at the top of all our lists, but are missing that strange intangible aura of perfection, and unfortunately that's keeping them from getting in the realm of the almighty five.
* 5 - Near perfect/perfect. If you're a true player, these games will undoubtedly be in your collection, or at the very least you'll have played them until the cartridges and CDs melted. If a game gets a 5, and you like the genre, you should buy.
The hosts (Adam & Morgan) also explained why they use a 5-point ratings system, rather than a 10- or even 100-point scale:
Morgan: Our system is better because it recognizes that scores are broad generalizations.
Adam: For example, a popular web site gave Mobile Suit Gundam: Crossfire a score of 3.0 out of 10. They gave Torino 2006 a 3.9. What is the difference?
Morgan: Both games suck, all the score is gonna be able to communicate to you is that the game is bad. If you want more nuance on the suckage, you have to actually go and read the review. See, in a 10-point scale, everything under 5 just means 'this game ain't worth buying', so there's no real difference.
Adam: And there's no real nuance to a score difference of two- or three-tenths of a point. Our scores at least give sweeping generalizations for you to use as a guide.
It's the rating system I'm used to & have been using them as a guide since I started listening to podcasts! Hence why 1-5*s rather than anything else.
Six out.
PS I don't always agree with X Play...Football games for example - or soccer as they call it - they're never happy with any 'soccer' games.
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